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FiveM EUP-UI Generator

Name="Name" -- Name when you do /eup
Category = "Category" -- Category in /eup
Gender="Male" -- Gender of the MP Ped
Hat, Hat2=0,0 -- Hat is the prop number, Hat2 is the texture
Glasses, Glasses2=0,0 -- Glasses is the prop number, Glasses2 is the texture
Ear, Ear2=0,0 -- Ear is the prop number, Ear2 is the texture
Watch, Watch2=0,0 -- Same as all of them
Mask, Mask2=0,0
Top, Top2=0,0 -- Arms
UpperSkin, UpperSkin2=0,0
Decal, Decal2=0,0
UnderCoat, UnderCoat2=0,0
Pants, Pants2=0,0
Shoes, Shoes2=0,0
Accessories=0,0 -- Idk what this does
Armor, Armor2=0,0 -- Accessory1
Parachute, Parachute2=0,0 -- Pointless


--[[----------------------------------------------------------
CODE, DO NOT TOUCH THIS UNLESS YOU KNOW WHAT YOU ARE DOING
----------------------------------------------------------]]--

if Gender == "Male" then
    Gender = "'mp_m_freemode_01'"
else
    Gender = "'mp_f_freemode_01'"
end

local outcome = [[
[']]..Name..[['] = {
    category = ]]..Category..[[,
    ped = ]]..Gender..[[,
    props = {
        {0,]]..Hat..[[,]]..Hat2..[[},
        {1,]]..Glasses..[[,]]..Glasses2..[[},
        {2,]]..Ear..[[,]]..Ear2..[[},
        {3,]]..Watch..[[,]]..Watch2..[[},
    },
    components = {
        {1,]]..Mask..[[,]]..Mask2..[[},
        {3,]]..UpperSkin..[[,]]..UpperSkin2..[[},
        {4,]]..Pants..[[,]]..Pants2..[[},
        {5,]]..Parachute..[[,]]..Parachute2..[[},
        {6,]]..Shoes..[[,]]..Shoes2..[[},
        {7,0,0},
        {8,]]..UnderCoat..[[,]]..UnderCoat2..[[},
        {9,]]..Armor..[[,]]..Armor2..[[},
        {10,]]..Decal..[[,]]..Decal2..[[},
        {11,]]..Top..[[,]]..Top2..[[},
    },
},]]


while true do
    print(outcome)
    break
end

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