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local PlayerGold = 999999999
function OnPlayerTurnActivated( player, bIsFirstTime )
local currentTurn = Game.GetCurrentGameTurn();
local SpawnTurn = 0;
if currentTurn == GameConfiguration.GetStartTurn() then
local pPlayer = Players[player]
if pPlayer:IsHuman() then
pPlayer:GetTreasury():SetGoldBalance(PlayerGold);
end
end
end
function Initialize()
Events.PlayerTurnActivated.Add(OnPlayerTurnActivated);
end
Initialize();
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