local function = Server.new() function get:Prototype() { Prototype = game.Service.GameEditor.Player('Level') Prototype = game.Service.GameEditor.Level('Level 51') function set:Prototype() { Prototype.new * VAL[ color.value[ 0 x 040004000400040000000400040004000400000000C 000C 000C 004C 0040004000400040004000C 0000000000E 0C 0C 0004000400040004000400040004C 6006C 0028002A 002E 002F 0]] } DataID{0xFF00FF} wait 1 Prototype.USER_QR:connect() function RemoteFireEvent{ RemoteParent.OnTouch((value('touchstart')) function('touchstart') = set:true() addEventListener:remove() } function RemoteFunction{ set(Client:User(NotRunning)) } } } if Client(|read(RemoteFunction)) then: echo "Client isn't running." function RemoteServer{ appear()~test local function(Server:Client.connect()) local modulefunctions{set:Start(OnStart)} 'Bash: 8789352039284' RemoteFunction:remove() VAL * 30 CallEvent:OnStart(function) Event = game.Workspace(CallEvent:) }
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