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using System;
namespace HealthCalculator {
class Damage {
// member variables
double B;
// B = Blunt Damage being dealt to the entity.
double S;
// S = Sharp Damage being dealt to the entity.
double BT;
// BT = Blunt Damage Threshold of the entity.
double ST;
// ST = Sharp Damage Threshold of the entity.
double DR;
// DR = Damage Resistance % of the entity. Calculated by subtracting the DR Stat from 100 then divide by 100.
double Limb;
// The Limb Damage multiplier for the entity.
double Health;
// The total health of the entity.
public void Acceptdetails() {
B = 40;
S = 30;
BT = 10;
ST = 30;
DR = 5;
Limb = .8;
Health = 156.25;
}
public double GetHealth() {
return Health - ((((B - BT) + (S - ST) ) * (100 - DR) / 100) * Limb);
}
public void Display() {
Console.WriteLine("Health: {0}", GetHealth());
}
}
class ExecuteRectangle {
static void Main(string[] args) {
Damage D = new Damage();
D.Acceptdetails();
D.Display();
Console.ReadLine();
}
}
}
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