using System.IO; using System; class MyApp { public int ArraySum (params int[] arr) { int sum=0; foreach (int i in arr) { sum+=i; } return sum; } } class Execute { static void Main() { MyApp app = new MyApp(); int sum; int [] balance = {200,43,12,77,89}; sum=app.ArraySum(balance); Console.WriteLine("Sum is {0}",sum); } }
using System.IO; using System; class Program { static void Main() { //Name Console.WriteLine("Charlie Lewin"); //Age Console.WriteLine("I am 17 years old"); //Gender Console.WriteLine("I am Male"); //Location Console.WriteLine("I live in Leicestershire"); //Family Console.WriteLine("I live with my Sister, Mum and Dad"); //Education Console.WriteLine("I have education at Leicester College"); //Music Console.WriteLine("I listen to Rap music"); //Hobbies Console.WriteLine("I enjoy listening to music, working out and playing games"); } }
using System.IO; using System; class SubsystemA { public void ValidateUser(string userName, string password) { Console.WriteLine("Validate user credentials..."); } } class SubsystemB { public void ValidateCreditCard(string cardNumber) { Console.WriteLine("Validate credit card..."); } public void PayAmount(string cardNumber, double amount) { Console.WriteLine("Pay amount..."); } } public class Facade { SubsystemA firstSubsystem = new SubsystemA(); SubsystemB secondSubsystem = new SubsystemB(); public void Operation1(string userName, string password) { firstSubsystem.ValidateUser(userName, password); } public void Operation2(string cardNumber, double amount) { secondSubsystem.ValidateCreditCard("1234567890"); secondSubsystem.PayAmount(cardNumber, amount); } } class Program { static void Main(string[] args) { Facade facade = new Facade(); facade.Operation1("Joydip", "Joydip123"); facade.Operation2("1234567890", 100.00); Console.Read(); } }
using System.IO; using System; /// <summary> /// The 'Subsystem ClassA' class /// </summary> class CarModel { public void SetModel() { Console.WriteLine(" CarModel - SetModel"); } } /// <summary> /// The 'Subsystem ClassB' class /// </summary> class CarEngine { public void SetEngine() { Console.WriteLine(" CarEngine - SetEngine"); } } /// <summary> /// The 'Subsystem ClassC' class /// </summary> class CarBody { public void SetBody() { Console.WriteLine(" CarBody - SetBody"); } } /// <summary> /// The 'Subsystem ClassD' class /// </summary> class CarAccessories { public void SetAccessories() { Console.WriteLine(" CarAccessories - SetAccessories"); } } /// <summary> /// The 'Facade' class /// </summary> public class CarFacade { CarModel model; CarEngine engine; CarBody body; CarAccessories accessories; public CarFacade() { model = new CarModel(); engine = new CarEngine(); body = new CarBody(); accessories = new CarAccessories(); } public void CreateCompleteCar() { Console.WriteLine("******** Creating a Car **********\n"); model.SetModel(); engine.SetEngine(); body.SetBody(); accessories.SetAccessories(); Console.WriteLine("\n******** Car creation complete **********"); } } /// <summary> /// Facade Pattern Demo /// </summary> class Program { static void Main(string[] args) { CarFacade facade = new CarFacade(); facade.CreateCompleteCar(); Console.ReadKey(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JEEVITHAPROJ { class Program { static void Main(string[] args) { Class2 c = new Class2(); //TATAMotors objt = new TATAMotors(); Vendor1 v = new Vendor1(); v.Billing(); /* Tax obj = new Tax(); decimal t=obj.CalTax(5000); obj.Discount(t); /* HiTechBranch h = new HiTechBranch(); h.Discount(5000); KukatpallyBranch objk = new KukatpallyBranch(); decimal disc=objk.Discount(5000); decimal finalbill = 5000 - disc; /* C obj = new C(); obj.M1(); obj.M2(); obj.M3(); /* Operations ops = new Operations(); ops.Add(45, 7, 3); /* Restuarant res = new Restuarant(); string[] orders = {"Biryani","Coke","Vanilla icecream" }; string orderready= res.PlaceOrder(orders); Console.WriteLine(orderready); /* Operations ops = new Operations(); int total=ops.Add(90, 453); Console.WriteLine(total); /* //Operations ops = new Operations(35, 90); //create an object for class zoo //new operator is used to create memory for our class //witout new operator, we can not instantiate class Zoo z = new Zoo(); z.Animals(); int a=z.Curator(); Console.WriteLine(a); /* Dictionary<string, List<string>> dictDColleges = new Dictionary<string, List<string>>(); #region ADD VALUES INTO A LIST List<string> lstColleges = new List<string>(); lstColleges.Add("COLLEGE1"); lstColleges.Add("COLLEGE2"); lstColleges.Add("COLLEGE3"); #endregion dictDColleges.Add("RANGAREDDY", lstColleges); //RE-INITIALIZE lstColleges = new List<string>(); lstColleges.Add("COLLEGE2"); lstColleges.Add("COLLEGE3"); lstColleges.Add("COLLEGE5"); dictDColleges.Add("SANGAREDDY", lstColleges); /* //DECLARING A DICTIONARY Dictionary<string, string> dictNames = new Dictionary<string, string>(); //STORING VALUES INTO A DICTIONARY dictNames.Add("HT001", "JACK"); dictNames.Add("HT002", "HEMANTH"); dictNames.Add("HT003", "JOHN"); dictNames.Add("HT004", "MIKE"); dictNames.Add("HT005", "REDDY"); //PRINTING foreach(KeyValuePair<string,string> d in dictNames) { Console.WriteLine("KEY:{0}, VALUE:{1}", d.Key, d.Value); } /* List<string> lstNames = new List<string>(); lstNames.Add("JOHN"); lstNames.Add("MIKE"); lstNames.Add("JACK"); lstNames.Add("KARIM"); lstNames.Add("JEEVITHA"); foreach(string n in lstNames) { Console.WriteLine(n); } Console.WriteLine("--------------------"); Console.WriteLine("Enter name that you want to search..."); string srchName = Console.ReadLine(); //? : ARE ITENARY OPERATORS string message = lstNames.Contains(srchName) ? string.Format("{0} exists in the list",srchName) : string.Format("{0} does not exists in the list",srchName); Console.WriteLine(message); /* bool isFound = false; foreach (string n in lstNames) { if (srchName.Equals(n)) { isFound = true; break; } } if (isFound) { Console.WriteLine("{0} EXISTS in the list!",srchName); } else { Console.WriteLine("{0} does not exists!",srchName); } */ Console.ReadKey(); /* //declaring an array int[] numbers = new int[5]; //storing numbers[0] = 10; numbers[1] = 50; numbers[2] = 40; numbers[3] = 30; numbers[4] = 20; int[] numbers2 = new int[2]; numbers2[0] = 900; numbers2[1] = 4500; int[] mergearrays = numbers.Concat(numbers2).ToArray(); int[] sortarray= mergearrays.OrderBy(x => x).ToArray(); //find the min and max values from an array Console.WriteLine("Sum:{0}",numbers.Sum()); Console.WriteLine("Average:{0}", numbers.Average()); //int result = 0; ////printing array //foreach(int n in numbers) //{ // result = result + n; //} Console.ReadKey(); /* int number = 500; number = 90; //hover mouse string name = "Async cloud solutions pvt ltd"; //#1. FIND SMALLEST AND BIG VALUES FROM 3 NUMBERS Console.WriteLine("Enter any value for A"); int a = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Enter any value for B"); int b = Convert.ToInt32(Console.ReadLine()); //1.if and else if (a>b) { Console.WriteLine("{0} IS BIG",a); } else { Console.WriteLine("{0} IS BIG",b); } //Console.WriteLine(name); Console.ReadKey(); */ } } }
using System.IO; using System; class Program { static void Main() { /* https://www.draw.io/?lightbox=1&highlight=0000ff&edit=_blank&layers=1&nav=1&title=Untitled%20Diagram.xml#RjZK7coQgFIafhh4h1zZmkzSpLFITOQtMUAyLUfP0QTnoOjs7EwoGvnPl5xBeNuOrF51%2BdxIsYVSOhD8Txu4fadxnMCGgNwkob2RCxQYq8wsIMU71RsJp5xics8F0e1i7toU67Jjw3g17t6Oz%2B6qdUHABqlrYS%2FphZNCJPtzSjb%2BBUTpXLihaPkX9pbzrW6xHGD8uK5kbkXOh%2F0kL6YYzxA%2BEl965kE7NWIKdpc2ypbiXK9a1bw9t%2BE8ASwE%2Fwvb49O%2B4sLcwZT2WF8EcQwl%2FGrQJUHWinq1DHIDIdGhsvBXxiCnBBxivtlWsj40zBK6B4KfoggEsK43zsw7GsP1GkTXUZz9xh0zgAKg19SZCPKAO%2BbrpvdjOZpof%2FgA%3D */ Console.WriteLine("Hello, World!"); } }
using UnityEngine; using System.Collections; using UnityEngine.Networking; using System.Collections.Generic; public class ranking : MonoBehaviour { void Start() { //StartCoroutine(GetPlayers()); // Zaczyna czytanie rangingu //StartCoroutine(SetPlayer("testy_28",28)); // Dodaje do rankingu gracza o nicku "testy_28" i wyniku 28 } [System.Serializable] public struct playerObject { public string nick; public int wynik; } [System.Serializable] public class playersData { public List<playerObject> players; } IEnumerator GetPlayers() { UnityWebRequest www = UnityWebRequest.Get("https://niepolecam.cba.pl/ranking.php?state=download"); yield return www.Send(); if(www.isNetworkError) { Debug.Log(www.error); } else { playersData data = JsonUtility.FromJson<playersData>(www.downloadHandler.text); foreach (playerObject p in data.players) { //tu sa gracze wczytani z rankingu print (p.nick + " : " + p.wynik); } } } IEnumerator SetPlayer(string nick, int wynik) { UnityWebRequest www = UnityWebRequest.Get("https://niepolecam.cba.pl/ranking.php?state=upload&wynik="+wynik.ToString() +"&nick="+nick); yield return www.Send(); } }
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